Thursday 16 November 2017

Kuntinkantan


Kuntinkantan means “puffed up extravagance”. It is the symbol of arrogance.

We will use the 5 pixel grid to trace out this image. The image of this is shown below:


This shape is easy to draw. It consists only of circles. It is a made up of a central circle that encloses the other 4 circles.

The plan to draw this shape is shown below:
  1. Lift the turtle
  2. Set the pen size to 20 pixels
  3. Move the turtle to the position (0, -90)
  4. Place the pen down
  5. Draw a circle of radius 90 pixels
  6. Lift up the pen
  7. Move the turtle to the position (-90, 10)
  8. Place the pen down
  9. Draw a circle of radius 80 pixels
  10. Lift up the pen
  11. Move the turtle to the position (90, 10)
  12. Place the pen down
  13. Draw a circle of radius 80 pixels
  14. Lift up the pen
  15. Move the turtle to the position (-90, -170)
  16. Place the pen down
  17. Draw a circle of radius 80 pixels
  18. Lift up the pen
  19. Move the turtle to the position (90, -170)
  20. Place the pen down
  21. Draw a circle of radius 80 pixels

Using Turtle Graphics

We will use the template.py file and rename it to kuntinkantan.py.

The code for steps 1 to 5 is shown below:

turtle.penup()
turtle.pensize(20)
turtle.setposition(0, -90)
turtle.pendown()
turtle.circle(90)

The generated image is shown below:


The code for steps 6 to 9 is given below:

turtle.penup()
turtle.setposition(-90, 10)
turtle.pendown()
turtle.circle(80)

The generated image is shown below:


The code for steps 10 to 13 is given below:

turtle.penup()
turtle.setposition(90, 10)
turtle.pendown()
turtle.circle(80)

The generated image is shown below:


The code for steps 14 to 17 is shown below:

turtle.penup()
turtle.setposition(-90, -170)
turtle.pendown()
turtle.circle(80)

The generated image is shown below:


The code for steps 18 to 21

turtle.penup()
turtle.setposition(90, -170)
turtle.pendown()
turtle.circle(80)

The generated image is shown below:


Conclusion

At the end of this section, we have successfully used Python turtle to draw the Kuntinkantan symbol.

If you look critically at this symbol, you would see a possible inspiration for the Olympics symbol.








Friday 10 November 2017

Kete-Pa


Kete-Pa means "good bed". It is the symbol of a good marriage. It is derived from the expression that a woman who has a good marriage is said to sleep on a good bed.

We will use the 5 pixel grid to trace out this image. The image of this is shown below:


This shape is easy to draw. It consists only of straight lines. This lines are horizontal and vertical.

The easiest way to draw this symbol is to use a loop. We will draw the horizontal symbols first and the vertical symbols next.

Thankfully in our template we already have functions that can do this. They are the drawHorizontalLine and drawVerticalLine functions.

The plan to draw this symbol is shown below:
  1. Set the pen size to 10 pixels
  2. Use the drawHorizontalLine function with 11 divisions
  3. Use the drawVerticalLine function with 11 divisions

Using Turtle Graphics

We will use the template.py file and rename it to ketepa.py.

The code for step 1 is given below:

turtle.pensize(10)

The code for step 2 is given below:

drawHorizontalLine(330, 11)

The code for step 3 is given below:

drawVerticalLine(330, 11)

The generated image is shown below:


Conclusion

At the end of this section, we have successfully used Python turtle to draw the Kete-Pa symbol.

This is one of the easiest symbol to draw because it is made up of lines.

Thankfully, we have no need to do any coding because we simply needed to use the functions in our template file.

Thursday 2 November 2017

Hwemudua


Hwemudua means "measuring stick". It is the symbol of examination and quality control. This symbol stresses the need to strive for the best quality, whether in production of goods or in human endeavors.

We will use the 5 pixel grid to trace out this image. The image of this is shown below:


This shape is easy to draw. It consists only of straight lines. This lines are horizontal and vertical.

The width of the blocks is taken to be 4 squares. With this information, we can draw the entire shape. We will draw the horizontal lines first.

The plan to draw this shape is given below:

  1. Lift the turtle
  2. Set the pen size to 40 pixels
  3. Move the turtle to the position that is (-160. -170)
  4. Place the pen down
  5. Move the turtle forward by 320 pixels
  6. Lift up the pen
  7. Move the turtle to the position that is (-120. 170)
  8. Place the pen down
  9. Move the turtle forward by 240 pixels
  10. Lift up the pen
  11. Move the pen to the point that is (-170. -80)
  12. Set the heading of the pen to 90 degrees
  13. Place the pen down
  14. Move 130 pixels forward
  15. Set the heading of the pen to 0 degrees
  16. Move the turtle forward by 340 pixels
  17. Set the heading of the pen to 270 degrees
  18. Move 130 pixels forward
  19. Lift up the pen
  20. Move the pen to the position (-80, -170)
  21. Set the heading of the turtle to 90 degrees
  22. Place the pen down
  23. Move forward by 200 pixels
  24. Lift up the pen
  25. Move the pen to the position (-80, 0)
  26. Set the heading of the turtle to 90 degrees
  27. Place the pen down
  28. Move forward by 250 pixels
  29. Lift up the pen
  30. Move the pen to the position (80, -170)
  31. Set the heading of the turtle to 90 degrees
  32. Place the pen down
  33. Move forward by 200 pixels

Using Turtle Graphics

We will use the template.py file and rename it to hwemudua.py. 

The code for steps 1 to 5 is shown below:

turtle.penup()
turtle.pensize(40)
turtle.setposition(-160, -170)
turtle.pendown()
turtle.forward(320)

The generated image is shown below:


The code for steps 6 to 9 are given below:

turtle.penup()
turtle.setposition(-160, 170)
turtle.pendown()
turtle.forward(240)

The generated image is shown below:


The next part of the symbol to be drawn is the upside down U shape. To draw it, we would need to first move the cursor to the point where (-170, -80).

The steps 10 to 18 are given in code as shown below:

turtle.penup()
turtle.setposition(-170, -80)
turtle.setheading(90)
turtle.pendown()
turtle.forward(130)
turtle.setheading(0)
turtle.forward(340)
turtle.setheading(270)
turtle.forward(130)

The generated image is shown below:


To complete this symbol, now all we have to do is draw the vertical lines. We start from the left of the shape.
The steps 19 to 23 are given in code shown below:

turtle.penup()
turtle.setposition(-80, -170)
turtle.setheading(90)
turtle.pendown()
turtle.forward(200)

The generated image is shown below:


The code for steps 24 to 28 is given below:

turtle.penup()
turtle.setposition(0, -80)
turtle.setheading(90)
turtle.pendown()
turtle.forward(250)

The generated image is shown below:


The code for the steps 29 to 33 is given below:

turtle.penup()
turtle.setposition(80, -170)
turtle.setheading(90)
turtle.pendown()
turtle.forward(200)

The generated image is shown below:


Conclusion

At the end of this section, we have successfully used Python turtle to draw the Hwemudua symbol.

This is one of the easiest symbol to draw because it is made up of lines.



Wednesday 1 November 2017

Fofoo


Fofoo means "yellow flowered plant". It is the symbol of jealousy and envy. When the fofo's petals drop, they turn into black spiky-like seeds. The Akan liken the nature of this plant to a jealous person.

We will use the 5 pixel grid to trace out this image. The image of this is shown below:


This symbol consists of lines and circles. The inner circle is of a radius of 3 squares. The outer rim is of a width of 3 squares. The line from the rim to the outer circle is of 4 squares in width. Its length starts from around the point where the distance from the centre is 5 squares. It stretches up to the point which is 13 squares from the centre of the circle. The line is closed up by a filled circle. Its radius is 3 squares.

The plan to draw this symbol is as follows:

  1. Lift the turtle
  2. Move it to the position that is 5 squares from the centre of the symbol
  3. Place the turtle down
  4. Set its pensize to 4 squares
  5. Draw a circle of a radius of 5 squares
  6. Lift up the pen
  7. Move it back to the centre of the symbol which is at the origin
  8. Set the pensize to 3 squares
  9. Set the heading of the turtle to 90 degrees
  10. Move to the position that is 5 squares from the centre of the circle in the direction of the heading of the turtle
  11. Place the turtle down
  12. Draw a line by moving forward by 8 squares
  13. Set the orientation of the turtle based on the formula (heading - 90)
  14. Set the pensize to 1
  15. Draw a filled circle from the point the line stops
  16. Go back to step 6 but each time you get to step 9, increase the heading by 40 until you get to 410

Using Turtle Graphics

We will use the template.py file and rename it to fofoo.py. The size of each square on our grid is 10 pixels. We shall use this as our multiplication factor.

From our first step, we need to lift up the pen. The code to do this is shown below:

turtle.penup()

To move the turtle to the point that is 5 squares from the center of the figure, we want to move it to the location that is (0, -5). Due to the multiplication factor of 10, this will now become (0, -50). The code to do this is given below:

turtle.setposition(0, -50)

To place the turtle down. The code to place the turtle down is shown below:

turtle.pendown()

To set the pensize to 4 squares, we will multiply this by 10 to get 40. The code to do this is shown below:

turtle.pensize(40)

We need to draw a circle of radius 5 squares. We use our multiplication factor and the value becomes 50. The code to do this is shown below:

turtle.circle(50)

The image that is generated is shown below:


Steps 6 to 12 are summarized by the steps shown below:

turtle.penup()
turtle.home()
turtle.pensize(30)
turtle.setheading(90)
turtle.forward(50)
turtle.pendown()
turtle.forward(80)

The generated image is shown below:


The code for steps 13, 14 and 15 are given below:

turtle.setheading(0)
turtle.pensize(1)
turtle.begin_fill()
turtle.circle(30)
turtle.end_fill()

The generated image is shown below:


Step 16 indicates that this is a loop. So we go back to step 6.

Now it would be easier to just use a simple while loop. So delete all the code for step 6 to step 15 and just enter this:
heading = 90

while (heading <= 410):
    turtle.penup()
    turtle.home()
    turtle.pensize(30)
    turtle.setheading(heading)
    turtle.forward(50)
    turtle.pendown()
    turtle.forward(80)
    turtle.setheading(heading - 90)
    turtle.pensize(1)
    turtle.begin_fill()
    turtle.circle(30)
    turtle.end_fill()
    heading = heading + 40

If you look carefully, you will see all the steps from steps 6 to 16 in this code. The only thing different about this code is the introduction of a variable called heading.

The generated image is shown below:


Conclusion

At the end of this section, we have successfully used Python turtle to draw the Fofoo symbol.

The use of a loop made the drawing of this symbol easier than if we had drawn each part individually.